Battle Equipment are special types of clothing that increase the player's stats, added and being the main highlight of Update 2.13.
They can only be exclusively found in Dragon Tactics, as rewards for winning a level and answering a quiz correctly, with an exception of two swords, a mace and three masks that can be found in the Store -> Viking Gear -> Weapons.
It should be noted that you can wear them outside of Dragon Tactics, however some items like the Bewilderbeast Shield are glitched, therefore they are invisible in the overworld.
As for September 28th, 2018, a new Dreadfall themed Axe was released, but for unknown reasons, it's only advertised on the School of Dragons website. Its name is unknown and according to the SoD Forum Admins, players have to play the various levels of Dragon Tactics until it's awarded.
There has been reports that during Dreadfall, Dreadfall Weapons (not jsut the axe) were reported to be rewarded as well, some even holding it in their inventory.
As for November 11th or December 2nd, 2018, Snoggletog Weapons are now availiable and can be rewarded from playing Dragon Tactics multiple times, and a special Snoggletog Shield is rewarded for completing 2018's Loki's Maze of Cheers.
Tier and RarityEdit
Each item has its own tier and rarity. Depending on the rarity, each item can increase one or more Attributes, as indicated in the table below.
|Rarity||Attributes that increase|
Each item can increase any of the 6 attributes that exist (5 in case of weapons), and the actual Attribute that your item increase is random. The increase value is also random, but it will always fall inside a range, that varies from item to item.
Higher rarity and tier items have higher ranges for the Attribute increase. So higher rarity items not only will increase more attributes at once, but for a value on average higher than lower rarity items of the same tier.
Whenever the player completes a Dragon Tactics level, weapons and items have a high chance to drop though the probability of x Rarity and y Tier to drop are all randomized, you can get a Legendary Tier 1 item or weapon in the very first level of the Training Course. Tier 3 items seems to drop mainly from Icestorm Island levels, between Biting Bruises to Shivering Scrap. The Tier also influences the probability of an item or weapon of x Rarity to drop, you're more likely to find Legendary Tier 1 items or weapons than Legendary Tier 2 items or weapons.
Element is what defines your element and your attack's element. You may notice that pieces of cloting and weapons but majorly weapons have "Intense", "Crushing" and "Frozen" as their first title name, that title name indicates their Element.
Your Actions' power and Status Effect all depend on your Weapon's Element. A player welding a Frozen Axe will give the Chop a power of 1.55xATK and slow the Target's movement by 2 squares for 2 turns, give the Axe Throw a power of 4.25xATK, and give the player the Cure Action which has the power of 5xHPR; But using a Crushing Axe will add a 100% stunning Status Effect to the Axe Throw Action and increase its power to 4.75xATK, increase the Chop Action's power to 2.25xATK, and change the Cure Action to a Fiery Shout Action which increases the Attackpower by 50%.
The Elements however don't change the general Stats of a Weapon (Atributes and the Range), for example, a Frozen Hatchet and a Crushing Hatchet don't show have any stat difference, only the Element is what defines what you're strong agaisnt and weak agaisnt, and the effects of the element.